Anchordeep

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A general overview of one of the rooms in the biome.

Anchordeep is a location and the third biome in Cult of the Lamb.

Background

The third of the realms visited by the Lamb, Anchordeep is a marine realm controlled by Kallamar. It is inhabited by a large variety of marine creatures and is a significant jump in difficulty compared to the previous two, containing a large number of enemies who have jumping or dashing attacks. In certain rooms, skeletons can be seen tied to the sea floor, implying that they were drowned, along with impaled jellyfish.

9 Followers are required to open the gate.

Anchordeep II forms after defeating The One Who Waits and meeting ??? for the first time. Along with the previously required Follower count, a level 7 Follower must be sacrificed to the door in order to open it.


Enemies

Bosses

Features

  • Introduces Cauliflower for farming and Crystal Shards for construction.
  • Lots of enemies with telegraphed dash attacks.
  • Two scripted appearances of Kallamar who will inflict disease upon your Followers, who will require bed rest or healing.
  • Jellyfish critters that can be harvested for Salmon.

Behind the scenes