Enemies
Enemies are creatures or entities with the intent of harming player's and/or impeding their progress in one way or another. Enemies can range from generic, common beings that show up often and have weak to moderately strong abilities, to bosses that present a difficult and time-consuming challenge for the player.
There are many factors that can alter how enemies behave, as well as how strong they are.
Overview
Health
Each enemy has a base amount of health. The amount can be changed with:
- Difficulty: Enemies's health is multiplied by ×0.5 in Easy, ×1 in Normal, ×1.25 in Hard and ×1.5 in Very Hard.
- Biome: Enemies have +0 health in Darkwood, +2 in Anura, +4 in Anchordeep and +6 in Silk Cradle.
- Bishops killed: Enemies have +4 health if the Bishop of the current biome is already defeated.
- Endless: Each loop increases enemies' hp by +5, or +10 for bosses.
- Elite: Elite enemies have their base health multiplied by ×3.
List of enemies
Enemy Cultists
Enemy Cultists are enemies that appear in every area. They generally appear in grey outfits with yellow accents, although some cultists have stronger red variants.
Constructs
Constructs are enemies that can be found anywhere in The Cult of the Lamb but are not necessarily flesh and blood beings, at least in appearance.
Reappearing Enemies
Reappering Enemies are enemies that appear in multiple areas, but also aren't cultists.
Darkwood
Enemies that appear solely in Darkwood. They generally appear as worms with tree and bush themed designs.
Anura
Enemies that appear solely in Anura. They generally appear as frogs.
Anchordeep
Enemies that appear solely in Anchordeep. They generally appear as jellyfish.
Silk Cradle
Enemies that appear solely in Silk Cradle. They generally appear as spiders or other types of arachnid.